Amusement Park Attraction Design
—Discord Domain
When immersive theater meets escape room
A VR version trailer video
Elevator Pitch
This is an immersive experience that is a theater play meets escape room. For anyone who loves adventure and mystery where you get to solve the mystery. In this story, a ghost child will lead you on a tour of a haunted hotel you have to find out the truth behind a fire accident and free the guests in the hotel. You meet all kinds of different characters and find out their connection with the music. It plays with themes of love, loss, melancholy, and how music can be a way to come to terms with the situation or to let it fester. Guest threw into the midst of reliving the day the great fire broke out and they ride up an elevator and explore new floors and personalities as they try to find a way to safety up the hotel before the time runs out
Team
Storytelling, UX design, Interaction design, Character design
Storytelling, Layout design, Scene building,
Lighting design, Sound design, Character Design
Storytelling
Background
400 years later humans completed the space migrated, leaving the earth and the powerless human behind. And a tour company decide to have a tour go back to the abandoned planet.
A tourist was lost in the team and entered a mystery hotel.
There are some ghosts stuck in the hotel rooms, they stubbornly continue their life in the rooms ignoring that they are all dead, they lost their passion for real life, and this new tourist from the outside world might have a chance to bring something new to their life.
Whole script link : click here
Some parts of my storyboard
Layout Design
REAL-WORLD SCALE:
Floor Space: 258m x 109m
Wall Height: 2.7 m
Diorama Building
Laser Cutting + hot glue assemble + LED lights
User Flow
Ending
Intro
Attraction Mechanism
Fire as a timer
For each trip the audience only has 30minest to explore the 2nd floor to find out who set the fire, then the fire starts forcing the audience to the ending floor.
Music as a clue
Each character plays a music clip related to their story, in the end, the audience needs to use the music to match their instrument/prop to free them from the haunted hotel.
Spatial Audio as a hint
The audience can hear sounds from different rooms, and following the directions of the sound can find each guest’s room.
Character
Scenes
Hotel Environment
Lobby, Hallway, Bar
Dark dusty/foggy vibe and mystery floating blue lights in the air
Guest rooms
Tanya’s room - purple light, dancing pole, broken coffee table, panther statue
Tony’s room - food, TV, a set of drum in the corner
Twin sisters’ room - retro style, identical layout,
same furniture but different patterns/deco.
Anna’s room - dark cold light, wine bottle, books